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Opalvein

Opalvein

Ring
Unique
2% Chance to cast level 15 Flame Wave on attack
+10% Faster Cast Rate
+20~40% Enhanced Damage
one of
+3~5% to Magic Skill Damage
+3~5% to Fire Skill Damage
+3~5% to Cold Skill Damage
+3~5% to Lightning Skill Damage
+3~5% to Poison Skill Damage
All Resistances +6~8
+1~3 Life after each Kill
+1~3 to Mana after each Kill

WHERE TO FARM IT

Which area you farm is decided by the area's monster level, not by the item — the rule is the same for everything, so it lives on the mechanics page.

NAMED TARGETS

Named monsters that can be farmed deliberately. The list spans all three difficulties; each monster appears once, at its most rewarding one. The figure is an estimated average kill count.

Nihlathak normal · Lv 65 ~1 every 54,060 kills
Mephisto nightmare · Lv 59 ~1 every 54,683 kills
Baal nightmare · Lv 75 ~1 every 58,810 kills
Diablo normal · Lv 110 ~1 every 60,229 kills
Izual hell · Lv 86 ~1 every 66,083 kills
Bremm Sparkfist hell · Lv 88 ~1 every 100,961 kills

BASE ITEM DROPS

expected per kill

This counts how often the plain Ring drops. A dropped base still passes a quality roll before becoming this item.

Duriel normal · Lv 22 0.20 per kill
Duriel nightmare · Lv 55 0.19 per kill
Duriel hell · Lv 88 0.19 per kill
Andariel normal · Lv 12 0.10 per kill
Andariel nightmare · Lv 49 0.09 per kill
Andariel hell · Lv 75 0.09 per kill
The Summoner normal · Lv 18 0.05 per kill
Diablo normal · Lv 40 0.05 per kill
Diablo normal · Lv 110 0.05 per kill
The Summoner nightmare · Lv 55 0.05 per kill
Blood Raven normal · Lv 10 0.05 per kill
The Summoner hell · Lv 80 0.05 per kill