Extra Strong
data
Big physical damage boost: +150% on the unique itself, +75% on the pack of minions that spawns with it.
One of the best to bind — straight melee damage.
Bind:
worth it
Extra Fast
Moves and attacks faster; hard to kite.
A bound demon that keeps up with you feels much better.
Bind:
worth it
Stone Skin
Heavy physical damage reduction — painful for pure physical builds.
Binding one gives you a very tanky front line.
Bind:
worth it
Magic Resistant
Raises all four elemental resistances at once.
No offense gain, but survives longer.
Bind:
depends
Fire Enchanted
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Adds fire damage and explodes on death.
Unique elemental bonus is +66% min / +100% max — a real chunk.
Bind:
worth it
Cold Enchanted
Adds cold damage and chills you.
The chill is useful for control.
Bind:
worth it
Lightning Enchanted
Adds lightning damage, releases a nova on death.
Area damage — clears trash quickly.
Bind:
worth it
Mana Burn
Drains your mana on hit — brutal for casters.
Does nothing against monsters — a wasted slot when bound.
Bind:
depends
Spectral Hit
Random elemental damage on hit that partly ignores defense.
Bind:
worth it
Cursed
data
75% chance to curse you on hit.
Bound, it curses your enemies instead — one of the few that flips in your favour. The proc rate drops to 5% on your side, though, so it fires far less often than it did against you.
Bind:
worth it
Aura Enchanted
Carries a random aura that buffs every nearby monster.
Top pick to bind — the aura applies to you and your other demons. Fanaticism or Conviction is a free aura.
Bind:
worth it
Multiple Shots
Fires several projectiles at once.
Bind:
worth it
Teleportation
Blinks straight to you — kiting and running do not work.
The one to spot before you engage in Hell — it closes the gap instantly and the pack follows it in.
Bind:
worth it
Ghostly
Champion
Translucent champion — faster and harder to hit.
Bind:
depends
Fanatic
Champion
Champion that moves and attacks much faster.
Bind:
worth it
Possessed
Champion
Possessed champion with across-the-board boosts.
Bind:
worth it
Berserker
Champion
Champion that hits hard but is fragile itself.
Bind:
depends
Modifier names come from the game strings; the tier bonuses above are tuning constants
from the game data table monumod.txt. This list holds every modifier that
table switches on, and nothing it switches off. Individual modifier magnitudes are engine
constants and are described in words, not numbers. Whether a bound demon keeps its
modifiers is not stated in the data tables.